GetChannel
- C++
- Blueprint
UFUNCTION(BlueprintPure, Category = "Event System | Observer Handle")
static FName GetChannel(const FLES_ObserverHandle& ObserverHandle);
Returns the channel associated with this ObserverHandle.
UFUNCTION(BlueprintPure, Category = "Event System | Observer Handle")
static FName GetChannel(const FLES_ObserverHandle& ObserverHandle);
Returns the channel associated with this ObserverHandle.