GetGlobalEventSystem
- C++
 - Blueprint
 
UFUNCTION(
    BlueprintPure,
    Meta = (WorldContext = "WorldContextObject", CompactNodeTitle = "Global Event System"),
    Category = "Event Subsystem")
static ULES_EventSystem* GetGlobalEventSystem(const UObject* WorldContextObject);

A convenience function for quicker access to the global Event System instance.